- A
viewport is a
polygon viewing region in
computer graphics. In
computer graphics theory,
there are two region-like
notions of
relevance when rendering...
-
determine viewport rotation around point C (where the axis of
rotation is the ET section) The idea is to find the
position of each
viewport pixel center...
-
objects that do not need to be
rendered because they are
outside the user's
viewport or
obscured by
display elements (such as a HUD).
Clipping planes are used...
-
conventional cartesian coordinate system laid out on the user's
screen or
viewport. This
viewport is
defined by the
geometry of the
viewing frustum, and parameterizes...
- To
output the
image to any
target area (
viewport) of the screen,
another transformation, the Window-
Viewport transformation, must be applied. This is...
- GUI-buttons
using similar controls, one
zooms in and out in the 3D
viewport. The GUI
viewport and
screen layout are
fully user-customizable. It is possible...
-
polygons in the
viewport.
Simple is
defined as one
polygon (then the
polygon or its part is
drawn in
appropriate part of a
viewport) or a
viewport that is one...
- and
Safari browsers and
developer tools have
offered responsive design viewport resizing tools, as do
third parties. The W3C
specification of HTML+ stated...
- In 3D
computer graphics, hidden-surface
determination (also
known as shown-surface determination, hidden-surface
removal (HSR),
occlusion culling (OC)...
-
numerical values, such as 200px (200 pixels), 50vw (50
percent of the
viewport width) or 80% (80
percent of the
parent element's width).
Color values...