-
knowledge is
acquired and used for the
comprehension of
reality. Out of all the
realities, the
reality of
everyday life is the most
important one
since our...
- York
University Press. Grazian, D. (2010).
Neoliberalism and the
realities of
reality TV. Contexts, 9(2), 68–71. Griffen-Foley, B. (2004). From Tit-Bits...
-
Virtual reality (VR) is a
simulated experience that
employs pose
tracking and 3D near-eye
displays to give the user an
immersive feel of a
virtual world...
-
Augmented reality (AR) is an
interactive experience that
combines the real
world and computer-generated content. The
content can span
multiple sensory...
- are
writing about Alternate Realities (Cherryh), a 2000
anthology of
science fiction by C. J.
Cherryh Alternate Reality (series), a role-playing video...
- The
Fabric of
Reality is a 1997 book by
physicist David Deutsch. His follow-up book, The
Beginning of Infinity, was
published in 2011. The book expands...
- CS1 maint:
others in cite AV
media (notes) (link) "Swedishcharts.com –
Siena Root –
Different Realities". Hung Medien.
Different Realities at AllMusic...
- Edge of
Reality, Ltd. was an
American video game developer,
founded in 1998 and
based in Austin, Texas, that
wrote games for the
Nintendo 64, GameCube...
-
Project Reality is a
series of
military tactical first-person
shooter video game
modifications that aim to
create a
realistic teamwork-based
shooter centered...
-
artificial realities to
efficiently use data;
resulting in
being able to
utilize human sensory systems that
create these artificial realities. Krueger,...