-
modify both the X and Y size. Circle::stretchX(x) {
xSize =
ySize = x; } Circle::stretchY(y) {
xSize =
ySize = y; } If Circle.stretchX is called, then Circle...
- int(neighbour_map[k][1]); var nj = j + int(neighbour_map[k][1]); if (ni < 0 || ni >=
xsize || nj < 0 || nj >= ysize) continue; a.push(Cell(cells[ni][nj])); } return...
- (The
scoring formula used in this non-public test, scoreX=timeX×210⋅(size
XsizeTOP−1){\displaystyle {\text{score}}_{X}={\text{time}}_{X}\times 2^{10\cdot...