-
Summer School series.[citation needed]
Togelius co-edited the book
Procedural Content Generation Book for games.
Togelius was
described by
Kenneth O. Stanley...
-
Approach (3rd ed.).
Morgan Kaufmann. ISBN 978-1-558-60848-1. Shaker, Noor;
Togelius, Julian; Nelson, Mark J. (2016).
Procedural Content Generation in Games:...
- on
Artificial Neural Networks ICANN'07. Bayer, Justin; Wierstra, Daan;
Togelius, Julian; Schmidhuber,
Juergen (2009). "Evolving
memory cell structures...
- Todd, Graham; Earle, Sam; Nasir,
Muhammad Umair; Green,
Michael Cerny;
Togelius,
Julian (2023). "Level
Generation Through Large Language Models". Proceedings...
- 558–565. arXiv:2004.00981. doi:10.1109/CoG47356.2020.9231600. Alvernaz, S.;
Togelius, J. (2017). Autoencoder-augmented
neuroevolution for
visual doom playing...
- In:
Cazenave T.,
Winands M.,
Edelkamp S.,
Schiffel S.,
Thielscher M.,
Togelius J. (eds)
Computer Games. CGW 2016, GIGA 2016.
Communications in Computer...
- bot for Dota 2
Pluribus (poker bot) Arulkumaran, Kai; Antoine, Cully;
Togelius,
Julian (July 2019). "AlphaStar: An
evolutionary com****tion perspective"...
- ISBN 9783540873907. Yannakakis,
Georgios N.; Karakovskiy, Sergey; Shaker, Noor;
Togelius,
Julian (15
September 2013). "The
Mario AI
Championship 2009-2012". AI...
- deep learning". O'Reilly Media.
Retrieved 2017-09-04. Risi, Sebastian;
Togelius,
Julian (2017). "Neuroevolution in Games:
State of the Art and Open Challenges"...
- Informatik,
Technische University Munich. Bayer, Justin; Wierstra, Daan;
Togelius, Julian; Schmidhuber, Jürgen (2009-09-14). "Evolving
Memory Cell Structures...