- A
tessellation or
tiling is the
covering of a surface,
often a plane,
using one or more
geometric shapes,
called tiles, with no
overlaps and no gaps. In...
-
close to each of a
given set of objects. It can be
classified also as a
tessellation. In the
simplest case,
these objects are just
finitely many
points in...
- In
computer graphics,
tessellation is the
dividing of
datasets of
polygons (sometimes
called vertex sets)
presenting objects in a
scene into
suitable structures...
- A
uniform tessellation may be: A
uniform tiling in two
dimensions A
uniform honeycomb in
higher dimensions This
disambiguation page
lists articles ****ociated...
-
vertex shader is
called for each
vertex in a
primitive (possibly
after tessellation); thus one
vertex in, one (updated)
vertex out. Each
vertex is then rendered...
- In geometry, an edge
tessellation is a
partition of the
plane into non-overlapping
polygons (a
tessellation) with the
property that the
reflection of any...
- perspective,
truncated and
stellated polyhedra,
hyperbolic geometry, and
tessellations.
Although Escher believed he had no
mathematical ability, he interacted...
-
automata are also
called cellular spaces,
tessellation automata,
homogeneous structures,
cellular structures,
tessellation structures, and
iterative arrays. Cellular...
- In geometry, the
elongated dodecahedron,
extended rhombic dodecahedron, rhombo-hexagonal
dodecahedron or
hexarhombic dodecahedron is a
convex dodecahedron...
- to give a (n − j)-dimensional element. The dual of an n-dimensional
tessellation or
honeycomb can be
defined similarly. In general, the
facets of a polytope's...