- A
tessellation or
tiling is the
covering of a surface,
often a plane,
using one or more
geometric shapes,
called tiles, with no
overlaps and no gaps. In...
-
close to each of a
given set of objects. It can be
classified also as a
tessellation. In the
simplest case,
these objects are just
finitely many
points in...
- In
computer graphics,
tessellation is the
dividing of
datasets of
polygons (sometimes
called vertex sets)
presenting objects in a
scene into
suitable structures...
-
vertex shader is
called for each
vertex in a
primitive (possibly
after tessellation); thus one
vertex in, one (updated)
vertex out. Each
vertex is then rendered...
- In geometry, an edge
tessellation is a
partition of the
plane into non-overlapping
polygons (a
tessellation) with the
property that the
reflection of any...
- A
uniform tessellation may be: A
uniform tiling in two
dimensions A
uniform honeycomb in
higher dimensions This
disambiguation page
lists articles ****ociated...
- perspective,
truncated and
stellated polyhedra,
hyperbolic geometry, and
tessellations.
Although Escher believed he had no
mathematical ability, he interacted...
-
Voronoi tessellations of five
points in a
square In geometry, a
centroidal Voronoi tessellation (CVT) is a
special type of
Voronoi tessellation in which...
- of a
plane tiling or
tessellation is a
point where three or more
tiles meet; generally, but not always, the
tiles of a
tessellation are
polygons and the...
-
generate a
covered plane given the
notation alone. And second, some
tessellations have the same nomenclature, they are very
similar but it can be noticed...