-
rasterization is
rasterization of a triangle.
Properties that are
usually required from
triangle rasterization algorithms are that
rasterizing two adjacent...
- Font
rasterization is the
process of
converting text from a
vector description (as
found in
scalable fonts such as
TrueType fonts) to a
raster or bitmap...
-
circle algorithm is an
algorithm used to
determine the
points needed for
rasterizing a circle. It's a
generalization of Bresenham's line algorithm. The algorithm...
-
Surfaces are
typically divided into
meshes of
triangles before being rasterized.
Rasterization is
usually synonymous with "object order"
rendering (as described...
-
estimated from the
compressed data.
Vector images (line work) can be
rasterized (converted into pixels), and
raster images vectorized (raster
images converted...
-
dimensions in device-independent units,
which results in the best
possible rasterization on
raster devices. From a 3-D perspective,
rendering shadows is also...
-
threshold instead of 0,
which is
required for non-overlapping
polygon rasterizing). The
principle of
using an
incremental error in
place of
division operations...
-
software renderer. An
example of the
latter is the Direct3D
reference rasterizer. But even for high-end graphics, the 'art' of
software rendering hasn't...
-
Typed UAV Load,
Conservative Rasterization(Tier 1),
better collision and
culling with
Conservative Rasterization,
Rasterizer Ordered Views (ROVs), Standard...
- baking).
Texture mapping maps the
model surface (or
screen space during rasterization) into
texture space; in this space, the
texture map is
visible in its...