-
Ludonarrative dissonance is the
conflict between a
video game's
narrative told
through the non-interactive
elements and the
narrative told
through the...
- Hocking, Clint, "
Ludonarrative Dissonance in Bioshock", clicknothing.typepad.com Makedonski,
Brett (September 26, 2012),
Ludonarrative dissonance: The...
-
monthly columns for the
video game
magazine Edge, and
coined the term
ludonarrative dissonance.
Hocking was born on 18
September 1972 and is from Montreal...
- like Boltgun". Ars
Technica reviewer noted that the game has "zero"
ludonarrative dissonance. IGN
disliked the
enemy AI,
saying that it made
certain encounters...
-
Clint Hocking wrote a
noted essay that
claimed that
BioShock exhibited "
ludonarrative dissonance"
between its
story and mechanics, as
while he saw the story...
-
killing too many
civilians would merely result in a game over,
causing ludonarrative dissonance, and how the
linearity of the game may
prevent it from reaching...
- 46% are women. Art game
Video game art
Video games as an art form
Ludonarrative dissonance ****zinga,
Johan (1938). Homo Ludens. Haarlem:
Tjeenk Willink...
-
through Transmedia. ISBNÂ 978-13156-7174-1. Reblin-Renshaw, Lyz (2020).
Ludonarrative Synchronicity in the 'BioShock' Trilogy.
Springer Nature. BioShock:...
-
concept of the criticism, a
trophy was
included in
Uncharted 4,
named '
Ludonarrative Dissonance', with the
description "Kill 1,000 enemies". In 2007, Sony...
- in
common time.
Writer Tobias Salte Klausen discussed the
concept of
ludonarrative resonance semiotic metaphor,
citing examples such as Undyne's attacks...