-
Ludonarrative dissonance is the
conflict between a
video game's
narrative told
through the non-interactive
elements and the
narrative told
through the...
-
monthly columns for the
video game
magazine Edge, and
coined the term
ludonarrative dissonance.
Hocking was born on 18
September 1972 and is from Montreal...
- Hocking, Clint, "
Ludonarrative Dissonance in Bioshock", clicknothing.typepad.com Makedonski,
Brett (September 26, 2012),
Ludonarrative dissonance: The...
- and visa versa. The
tension between a game's
mechanics and
theme is
ludonarrative dissonance.
Abstract games do not have themes,
because the
action is...
- like Boltgun". Ars
Technica reviewer noted that the game has "zero"
ludonarrative dissonance. IGN
disliked the
enemy AI,
saying that it made
certain encounters...
-
Clint Hocking wrote a
noted essay that
claimed that
BioShock exhibited "
ludonarrative dissonance"
between its
story and mechanics, as
while he saw the story...
-
unable to
create a
coherent ludonarrative. One of the most
notable examples of this is
Clint Hocking's blog post on
ludonarrative dissonance. Such dissonance...
-
killing too many
civilians would merely result in a game over,
causing ludonarrative dissonance, and how the
linearity of the game may
prevent it from reaching...
-
Square Enix role-playing game
Bravely Default. A
notorious instance of
ludonarrative dissonance noted by fans is why a
Phoenix Down was not used to revive...
- Guardian's
Griffin said
Wanderstop was a
great example of the
concept of
ludonarrative "consonance" or "harmony",
meaning the
gameplay and
story were matched...