-
Gregory A.
Kasavin (/
kəˈsɑːvɪn/; born
August 21, 1977) is an
American video game
writer and
designer at
Supergiant Games.
Before entering game development...
-
several game
ideas by
Supergiant Games,
according to
creative director Greg
Kasavin,
eventually coming to the
theme of "what
happens when you face defeat,...
-
wholly new
setting would be better. Supergiant's
creative director Greg
Kasavin came onto the idea of Gr**** mythology, a
topic he had been
interested in...
-
seven on Bastion. The team was led by
studio director Amir Rao, with Greg
Kasavin as its
creative director and writer. Jen Zee was the game's art director...
- was the company's
first game. The game was
directed by Amir Rao and Greg
Kasavin wrote the game's narration,
which was
spoken by
Logan Cunningham. Jen Zee...
- into a
relentlessly immersive and
intoxicating whole." GameSpot's Greg
Kasavin wrote that
compared to Morrowind,
which was one of the best role-playing...
- 2014.
Kasavin, Greg (June 15, 2004). "Tom Clancy's
Splinter Cell:
Pandora Tomorrow Review (PS2)". GameSpot.
Retrieved July 13, 2014.
Kasavin, Greg (April...
- graphics,
which he
thought were "limited" and "basic". GameSpot's Greg
Kasavin, who gave the
games 8.4 out of 10,
commented that "though Pokémon could...
- soundtrack. Greg
Kasavin's PC review, also for GameSpot,
admired the
character models,
their realistic portrayal of emotion, and
voice acting.
Kasavin additionally...
- 2014.
Kasavin, Greg (October 18, 2006). "Tom Clancy's
Splinter Cell
Double Agent Review (X360)". GameSpot.
Retrieved July 16, 2014.
Kasavin, Greg (October...