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September 2020.
Garbut 2008, pp. 2–3.
Garbut 2008, p. 3.
Garbut 2008, p. 5. Bramwell, Tom (22
April 2008). "Grand
Theft Auto IV's
Aaron Garbut: Part 2". Eurogamer...
-
familiar with the
PlayStation 3 and Xbox 360's hardware. Art
director Aaron Garbut said that
while the consoles'
ageing hardware was
tiring to work with, the...
- : 61 : 40
including Los Angeles's gang territory,
which art
director Aaron Garbut felt was
difficult to
capture without first-hand experience. Rockstar's...
-
communities once
located within the
modern boundaries of
Newmarket include Garbut's Hill, Paddytown, Petchville, Pleasantville, and
White Rose. Newmarket's...
-
regularly watched by the team
throughout development. Art
director Aaron Garbut used the
series as a
reference point in
creating neon lighting. In recreating...
-
Mitch Garbutt (born 18
April 1989) is an
Australian professional rugby league footballer who
plays as a prop and is head
coach for Saint-Gaudens Bears...
- the
PlayStation 3 and Xbox 360
versions of the game. Art
director Aaron Garbut estimated that it is
large enough to fit the game
worlds of Red Dead Redemption...
- the
oversight of
brothers Dan and Sam Houser,
Leslie Benzies and
Aaron Garbut. It is
primarily developed by
British development house Rockstar North (formerly...
- Adam
Fowler Alexander Roger Al
Dukes Andrew Greensmith Artist(s)
Aaron Garbut Ian
Bowden Writer(s) Dan
Houser David Bland Composer(s)
Stuart Hart Steven...
- PlayStation 2, the team felt that a
large 3D
world was possible. Art
director Aaron Garbut felt that
other video games at the time "were a
thing you pla****", wanting...