- and
sound design but
criticized the lack of
replay value. MAN!AC's
Martin Gaksch gave
positive remarks to the
funky presentation,
interesting 3D polygon...
- effects, such as the
zooming of
enemy sprites and
rotating platforms.
Martin Gaksch of
Video Games described the game as a
mixture of "modern
action entertainment...
-
magazine Zero
ranked it on
their number three spot in po****rity.
Martin Gaksch of
German magazine Power Play gave the game a
mixed outlook.
Yanma (November...
- the month.
Legend of
Makai was
favourably reviewed by
Power Play's
Martin Gaksch, who
praised the game's mix of
action and adventure, but also criticized...
-
version 69% and
noted that it didn't
stand out
among its peers.
Martin Gaksch gave the NES
version 69% as well
calling the idea innovative, but not well...
- was its weak point, but
ultimately recommended the game. MAN!AC's
Martin Gaksch said that
while it was
somewhat exciting,
there was only one
setting and...
- Splatterhouse."
Robin Hogg of Zzap!64 gave it a
positive outlook. Both
Martin Gaksch and
Heinrich Lenhardt of
German magazine Power Play also gave
Aliens a positive...
-
Fighter Deluxe,
received mostly positive reception from critics.
Martin Gaksch of
Power Play and
Video Games criticized its
audiovisual presentation but...
- machine."
Power Play's
Martin Gaksch concurred with Rignall,
lauding its well-drawn
visuals and
atmospheric sound design.
Gaksch also
commended the game's...
- 3.4/5 for play control, 2.9/5 for challenge, and 2.6/5 for theme/fun.
Gaksch,
Martin (April 1994). "Super Nova".
MANIAC (in German). p. 18. Retrieved...