- A
pattern is a
regularity in the world, in human-made design, or in
abstract ideas. As such, the
elements of a
pattern repeat in a
predictable manner....
-
opaque ruled pattern with
transparent gaps is
overlaid on
another similar pattern. For the moiré
interference pattern to appear, the two
patterns must not...
-
computer programming, the
strategy pattern (also
known as the
policy pattern) is a
behavioral software design pattern that
enables selecting an algorithm...
- An anti-
pattern in
software engineering,
project management, and
business processes is a
common response to a
recurring problem that is
usually ineffective...
- In
software engineering, the
singleton pattern is a
software design pattern that
restricts the
instantiation of a
class to a
singular instance. One of...
- A dark
pattern (also
known as a "deceptive
design pattern") is "a user
interface that has been
carefully crafted to
trick users into
doing things, such...
- In object-oriented programming, the
decorator pattern is a
design pattern that
allows behavior to be
added to an
individual object, dynamically, without...
- The
facade pattern (also
spelled façade) is a software-design
pattern commonly used in object-oriented programming.
Analogous to a
facade in architecture...
-
behavioral design patterns are
design patterns that
identify common communication patterns among objects. By
doing so,
these patterns increase flexibility...
-
Pattern recognition is the
automated recognition of
patterns and
regularities in data. It has
applications in
statistical data analysis,
signal processing...