- He
established the
gamification research network and co-aut****d "The
Gameful World" (MIT Press, 2015), a book
delving into the
integration of gaming...
-
engineering realised in MPS. GDF is a
framework for
designing and
deploying gameful applications. GDF
consists of domain-specific
languages allowing for stepwise...
- design. He has also
published on the
design of
experimental classrooms for
gameful instruction. De
Schutter graduated from the
Karel de Grote-Hogeschool (Antwerp...
- ISBN 978-1-138-36549-0. Farber,
Matthew (2020).
Global Perspectives on
Gameful and
Playful Teaching and Learning. Hershey, PA: IGI Global. p. 6. ISBN 9781799820154...
- game
applications where the
gameplay itself is the
reward under the term "
gameful design". "Gamification" as a term has also been criticized. Ian Bogost...
- network. The
following year,
Small Beans began collaborating with the
Gamefully Unemplo****
media network on two
different podcast series: Star Trek: The...
- ISBN 9780786486298. Wark,
McKenzie (2015). "Losing is Fun", pp.163-6, The
Gameful World: Approaches, Issues, Applications, p.164. MIT Press. Walz, Steffen...
- Wharmby, Mary (2010). "Comment on
Interactive Narrative Design curriculum".
Gameful.
Retrieved 2011-02-09. Pittman, Jon H. (2011). "Design as
Competitive Strategy...
- 28th". communitech.ca.
Retrieved 28
February 2014.
Gamification 2013:
Gameful Design, Research, and
Applications Conference "uXperience
Design Camp 2013"...
- Dan; Khaled, Rilla; Nacke,
Lennart (2011). From game
design elements to
gamefulness:
defining 'gamification'. 15th
International MindTrek Conference. New...